\ Career Path /
Joined SEGA in search of new career challenges.
Q1What I Studied
I majored in computer animation at an art college in the U.S., which is where I grew up. While many of my classmates focused on character animation, I fell in love with how lighting and environmental effects could build atmosphere. The field was a good fit for me, since I'd been interested in meteorology and nature since I was a kid. After graduation, I got a job as a lighting technical artist at a big animation studio, then moved over to the game industry. As a longtime fan of Japanese games, I had always hoped to work for a game company in Japan, and I jumped at the opportunity when it arose.

Q2Why I Joined SEGA
I worked for several game companies in Japan, handling the lighting for a number of AAA titles. When I was looking for my next challenge, I decided to join SEGA. At the time, they were revamping their in-house game development engine, the Hedgehog Engine, and I was excited to be part of that transformation. Sonic the Hedgehog is incredibly popular in the U.S.! Plus, I have fond memories of playing SEGA's games as a kid, so getting the offer to work here felt like a dream.
Q3My First Assignments at SEGA
One of my first tasks was to create and present a guide to modern game lighting for the division. The plan was just to hold a single seminar, but I got so into it that the document grew to 100 pages and I had to turn it into a 4-part lecture. My boss joked it could be a book! I wanted our team to take away more than just technical knowledge—I wanted them to understand that lighting can make our games resonate more deeply with players. The lecture series was just the first step in spreading that awareness.

Q4Biggest Surprise After Joining SEGA
I expected SEGA to have a strict hierarchy, but that wasn't the case at all! I've even met the developers of the games I played as a kid, and they're all very down-to-earth people. It makes for a nice work culture where we can freely share ideas. We've got a lot of foreign talent here, and we're able to make some truly exciting games because SEGA is happy to take on suggestions from developers with different perspectives.
Demonstration at a lecture for new employees showing how changes in lighting can alter the mood of a scene
Q5Current Duties
I have two primary responsibilities. The first is working with the engine team on improving the lighting features and tooling for the Hedgehog Engine. In addition to its use in AAA titles, we use the engine for arcade, VR, and even mobile games. I'm always looking into not just the latest technologies, but also how to make lighting look as good as possible on all kinds of different devices. My second responsibility is consulting and lighting supervision for various project teams. During pre-production, I offer lighting suggestions that help establish the look of the world for different games.






