Mid-career Recruitment Information

Constantly Creating, Forever Captivating

At SEGA, we turn innovative ideas into cutting-edge products and services.
Bringing joy to our customers around the globe is what matters to us most. We place our customers at the core of the SEGA Group, and strive to deliver you experiences you won't forget.

When was the last time you felt spellbound?
Were you playing a game or watching a movie? Or perhaps it was a trip to a theme park. Do you remember how that felt? Was it joy, excitement, or maybe even surprise? These are the captivating moments we experience in our everyday lives.

This is the origin of our mantra, Constantly Creating, Forever Captivating, which fuels our endeavors. As game changers, we aim to create thrilling moments and inspire change as we deliver new experiences to audiences worldwide.

RECRUIT

For detailed information on currently available positions, employment types, and other recruitment details, please check the following websites.

INTERVIEW

Technical Artist

■ Technical Artist

A Technical Artist
transforming game worlds
with light and shadow

I have two primary responsibilities. The first is working with the engine team on improving the lighting features and tooling for the Hedgehog Engine. In addition to its use in AAA titles, we use the engine for arcade, VR, and even mobile games. I'm always looking into not just the latest technologies, but also how to make lighting look as good as possible on all kinds of different devices. My second responsibility is consulting and lighting supervision for various project teams. During pre-production, I offer lighting suggestions that help establish the look of the world for different games.

Programmer

■ Programmer

A Lead Graphics Programmer
building new game engines
pairing in-house and external talent

Game engines have to meet a lot of different requirements. They need to render massive photorealistic environments spanning several kilometers. On top of that, they need to scale effectively across platforms ranging from handheld devices to high-end PCs. As the Lead Graphics Programmer on the engine development team, my main duties revolve around guiding the implementation strategy for graphics features with these points in mind. Adding more features creates more technical conflicts, increasing the number of tuning parameters and potentially leading to technical debt. I clarify priorities, make trade-offs, and look for the best overall solutions.