EMPLOYEE INTERVIEWS

Programmer

A Programmer who brainstorms with others, transforming ideas into gameplay

Joined in 2022

Programmer A.K.

\ Career Path /

Studied informatics at college while experimenting with 3D modeling, game development on Unity, and VR interaction systems.
Worked on the UI team for a live-service title upon joining SEGA, implementing and adjusting interfaces, fixing bugs, and learning the ropes of development.
Currently works on effect development for upcoming console titles and mentors new employees.
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02STEP 2
03STEP 3

Q1
What I Studied

I studied Information Science and Engineering in college, learning the fundamentals of informatics. I had a lifelong interest in Japanese games, so my free time was devoted to 3D modeling and game development in the Unity engine. I worked on a solo project, which was a horror game set in a university, doing everything from designing characters and items to implementing them into the game. In my research, I developed a system that let users navigate virtual environments using foot movements and evaluated which gestures were most effective for different actions.

Q2
Why I Joined SEGA

I liked the idea of being able to work on a wide variety of projects and explore different roles. I was in the SEGA College internship program, and my experience there left quite an impression on me. The team took time to review my game, sharing the points they liked as well as constructive feedback to make it more fun. Their attentive approach to each student demonstrated SEGA's commitment to helping people grow. That, along with the open company culture and flexible working environment, convinced me to join the company.

Q3
My First Assignments at SEGA

I started out on the UI team for PSO2 New Genesis. I implemented windows and icons, adjusted UI behavior, updated features, and fixed bugs. Since it'd been around for a long time, we'd develop updates and fixes simultaneously, and the pace and volume of work was overwhelming at first. However, thanks to the team's support, I got to see my work go live and into the hands of players.

Q4
Biggest Surprise After Joining SEGA

I always imagined that the gaming industry came with long, grueling hours, and I worried that it'd be tough to keep up. In reality, my OJT mentor and supportive teammates were far kinder than I could've imagined, and I was always able to ask questions whenever I needed help. Even during busy periods, it was easy to discuss scheduling and taking time off. We collaborated together, sharing progress and filling in for each other as needed. Another pleasant surprise was that we'd rotate jobs, giving us the opportunity to gain experience across different titles.

Snapshot of A.K. during development

Q5
Current Duties

I'm working on Crazy Taxi: World Tour. I implement the effects for assets such as vehicles and handle bug fixes. I also need to adjust the underlying systems to ensure large numbers of effects can be displayed efficiently without impacting performance or other visual elements. This requires me to collaborate with the game designers and artists to balance visuals, gameplay functionality, and technical requirements. I also mentor new employees, advising them every day and helping them complete their training.

Q6
Motivation and Successes

Seeing my name in the credits of PSO2 New Genesis and Sonic Racing: CrossWorlds gave me a strong sense of accomplishment. It was exciting to know that I left a small mark on those games' histories. I felt proud to have my name listed among the staff, and was happy to share the news with my family. Shifting between projects and roles does require you to adapt to different techniques and working styles, but I value these opportunities as ways to move forward and refine my craft.

Q7
Future Goals

I'd like to move beyond just programming and also contribute as a planner and director. I strive to consider the needs of the team in my work, whether that's creating models that the game designers can easily adjust or work with artists to share our visions of the final product. By deepening my understanding of the perspectives of programmers, game designers, and artists, I hope to create even more engaging games moving forward.

Q8
SEGA's Appeal

What I appreciate most is SEGA's supportive and goal-oriented work environment. They offer flexible working hours and are generous with time off, even during busy periods. In fact, I've been able to take a day off to attend a video game music orchestra performance. You can also grow as a professional through training, the mentor system, and one-on-one meetings with your boss. Another thing I value is that when you share your goals, people don't just listen. They actively help you pursue them. There are events that bring together employees from different departments and help them build connections.

Q9
Message to Applicants

I would love to work with people who are persistent, embrace challenges, and love games. In game development, things don't always go as planned, and you'll need to fix your work again and again. That's why you need to care about your work and have the grit to see your tasks through to completion. If you've got a passion for games, I'm sure you'll be able to tackle challenges head-on and continue improving. I encourage you to channel that passion and join me in creating games that'll leave players in awe.

Q10
A Recent Highlight

SEGA sponsors employees to attend community events, so I personally go to every single event for model kit building. It's been fun bonding with like-minded people from other departments and even beyond the company, exchanging ideas on techniques and different approaches to the hobby.

A Typical Day

10:30 AM 
Arrive at the office
11:00 AM 
Programming work
12:00 PM 
Lunch break
1:00 PM 
Discuss features with Game Designers and Artists
2:00 PM 
Share progress with team, sort out next tasks
3:00 PM 
Resume programming work
6:00 PM 
One-on-one meetings with new staff
7:30 PM 
Feedback and review of new employee reports
8:00 PM 
Leave the office (Build model kits and do chores once I get home)
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