\ Career Path /
overseeing development and live ops.
coordinating with teams inside and outside the company to expand the game's reach.
leading update development and communication with the players
Q1Before Joining SEGA
I was the director of a GaaS (Games as a Service) game in my last job as well. Up until launch, I helped design the game's features as development director. Post-launch, I planned events and login bonuses, as well as initiatives to meet performance targets. That broad experience continues to be useful in my current role.

Q2Why I Joined SEGA
I felt that global expansion would be essential for GaaS titles going forward, and wanted to work at a company with a strong international presence. During my SEGA interview, when I asked what they valued most in live ops, they said player retention. I could tell they'd rather keep games engaging rather than make a quick buck. I resonated with the company’s willingness to let people challenge themselves, which ultimately convinced me to join.
Q3My First Assignments at SEGA
My first job was to oversee the game's rollout on PlayStation and Steam. With few existing examples or established processes within the company, I worked with internal and external teams to identify and resolve issues one by one. It took a lot of initiative, but that made the work all the more rewarding. It was also a great opportunity to get to know the ins and outs of SEGA.

Q4Biggest Surprise After Joining SEGA
Because it's such a big company, I figured that getting new ideas off the ground would take a lot of time and coordination. In reality, well-reasoned and passionate proposals are adopted surprisingly quick. It's a trusting environment where people have the freedom to act. The most surprising thing to me was that, rather than simply giving you the chance to try new things, SEGA will give you the resources to make it happen.
Appearance at the SFCC Ultimate Manager Championship, an official offline event
Q5Current Duties
I'm currently the director of SEGA FOOTBALL CLUB CHAMPIONS. I oversee monthly updates and events, official announcements, and communication with players on Discord. Keeping up with global football news and player interests is also an important part of creating engaging content. Plus, with localization in nine languages and different needs for each platform, development requires more planning than ever.






