\ Career Path /
Q1What I Studied
When I was in high school, I aimed to make it to nationals as a tennis player, and since childhood, I'd loved drawing manga. Games also fascinated me, but not just playing them—I was making up my own RPG stages, monsters, and stories. Looking back, I guess I was the sort of kid who liked to think for himself—from tennis strategy and manga creation to game concepts. Those experiences continue to serve me well as I make decisions as a director.

Q2Why I Joined SEGA
I first played Sonic as a first grader, and its sense of speed and excitement stuck with me. After that, I kept up with SEGA games, and when it came time to look for a job, I aimed for a creative role at a game company or publisher. When I turned in game planning documents for my application to SEGA, I could see everybody else had used PowerPoint, but I'd done mine entirely by hand, even the artwork. The people in HR were intrigued—I still remember how engaged they were. Meeting people who embraced my approach really motivated me to join SEGA.
Q3My First Assignments at SEGA
My first responsibilities involved creating UI and map specifications. As a new hire, I struggled to find my groove and worried whether I was cut out for this kind of work. At first, I was unsure how long I'd stay—to the point where I bought new commuter passes each month instead of committing to something longer. But by studying similar games and getting tips from my mentor, I gradually got the hang of the job.

Q4Biggest Surprise After Joining SEGA
I thought game companies must be full of craftsmen who quietly plug away at their jobs. When I joined, though, the senior employees were actually really friendly. SEGA pairs new employees with mentors throughout their first year, and mine took great care of me, both in terms of work and daily matters. I have a lot of good memories of the support that I received at the start of my career. Now that my role has changed, I try to be that supportive mentor for younger colleagues as they take on new challenges.
Commemorative illustration of Aina and Manon for the 5th anniversary of NGS in 2026
Q5Current Duties
Right now, I'm the director for Phantasy Star Online 2 New Genesis. My role isn't limited to just what's currently in the game. I also do the mid- to long-term planning and budgeting, promotions, events—managing everything related to the title, really. In all that, my top priority is building trust with our players. I believe that long-running series keep going because they continue to provide fun times and good memories for players.






