\ Career Path /
Worked on titles like maimai, CHUNITHM, Code of Joker, and Wonderland Wars.
Works on numerous projects as a Producer.
Q1What I Studied
I was really into baseball for the entirety of my student days, starting in the third grade—but I was also passionate about games, anime, manga, books, and movies, and I spent pretty much all my time outside of baseball immersed in them. After high school, I stepped out of my comfort zone and went to uni in Australia, despite not being fluent in English. Over 6 years or so, I lived alongside classmates from all over the world, and got involved in all aspects of event planning. Those experiences taught me to embrace different perspectives and showed me the joy of creating entertainment.

Q2Why I Joined SEGA
When I started my job hunt, I focused on companies that were doing business globally from Japan. I came across SEGA at a career fair for graduates of overseas universities. Since the first game I'd ever played was on SEGA's SG-1000 console, I felt a bit of a connection to the company. I also wanted to catch up with other people my age, since I'd spent 6 years studying abroad. Knowing SEGA would let me take on a meaningful role early in my career and close that gap, I decided to join the company. Right off the bat, they gave me plenty of autonomy in my work with the international sales team.
Q3My First Assignments at SEGA
As part of the international sales team, I sold arcade games to the Southeast Asian market. Making proposals and negotiating with local arcade operators taught me a lot about the market and their approach to business. In my second year here, I handled Singapore and other Southeast Asian markets, growing sales year on year. Of course, not everything went smoothly. By looking back on each success and setback, I developed and refined my own way of doing things. Those experiences helped me learn more about our players and markets, and now serve as the foundation of my work making fun games as a producer.

Q4Biggest Surprise After Joining SEGA
I'd always thought Japanese corporate culture was formal and seniority-based. Since I'd spent years overseas, I was a little concerned about whether I would fit in this new environment. After joining, though, I discovered that the workplace here is much more relaxed than I had imagined. It was a welcome surprise that I could just be myself and speak openly with senior colleagues and superiors.
Taki holding up Sonic Racing: CrossWorlds, a title he recently produced
Q5Current Duties
I currently hold three roles: Vice Executive Manager, Development Department Manager, and Producer. Alongside business strategy and organizational management, I oversee multiple projects as a producer. To me, being a Producer means creating and delivering compelling entertainment. After considering who we want to reach and the kind of experience we want to deliver, I'm involved in everything from game planning and team structure to budget and schedule management. My responsibilities don't end when a title launches—I also oversee it until we shut the servers down. I have a responsibility to take care of our titles from cradle to grave, so to speak.






