\ Career Path /
Q1What I Studied
During my high school years, my family moved to the U.S., and though I could barely speak English, I attended school. And I worked like crazy to improve at the language. I kept up my studies after returning to Japan and set my sights on a career in entertainment. This led me to try out many new things. Not just games, but also watching movies, anime, sports matches, and even taking part in matches myself. This broadened my horizons, and has helped me understand the mindsets of the players in my current position.

Q2Why I Joined SEGA
I wanted to work at SEGA. They have so many globally beloved IPs, and they've continually taken on new challenges, especially in its pursuit of global expansion. During my interview, I learned that the company encourages people to speak up when they want to do something. That willingness to let people try new things resonated with me. Plus, I was impressed by the learning opportunties that SEGA provides. This was a place where I could improve my English skills, and challenge myself in a global environment. That's why I joined.
Q3My First Assignments at SEGA
I was a game designer working on live ops for mobile titles. I handled everything from online event announcements to designing the in-game events themselves, and I saw how much live service titles could change day-by-day. When the events I worked on would go live, I'd rush to social media for the reactions, and I could tell that my work was bringing joy to our users' lives. And it was also rewarding to use everyone's feedback to improve future events.

Q4Biggest Surprise After Joining SEGA
Before joining, I imagined game designers as craftsmen who worked independently, single-mindedly perfecting their technical expertise. In reality, even as a newcomer, my peers encouraged me to share my ideas, and they always listened to what I had to say. During playtests, it didn't matter if you were a game designer, an artists, or a programmer. Everyone shared their ideas to make the best possible experience for players. Seeing people from different disciplines come together to create a single game was unexpected, in the best possible way.
A look at Anime Expo, where Y.N. helped set up and staff the event
Q5Current Duties
I'm currently working at SEGA of America. I'm responsible for the coordination between the developers in Japan and our local marketing and sales teams. That doesn't mean I just relay messages from the Japan side. Rather, I share insights on U.S. culture and player preferences, and suggest ideas that will work for the local market. With my business and planning experience, I design initiatives that resonate with players in each region.






