\ Career Path /
Joined SEGA to bring his creative vision to life.
Learned game design by studying gameplay and what makes games satisfying and enjoyable.
Seeing fans around the world enjoying the game deepened his sense of responsibility toward game development.
Q1What I Studied
I’ve loved creating things since I was a child, and I enjoyed building model kits and making things out of clay. My interest in programming began in junior high school when my parents gave me a computer. I taught myself how to code and even tried making some simple games. Before I graduated from high school, I reached out to some friends and started an unofficial game development club. While in college, I made an adventure game and showed it at game fairs and other events.

Q2Why I Joined SEGA
While working toward a career in product development, I became fascinated by the potential of games to move people emotionally like films while also being interactive. That's what inspired me to enter the industry. During my job search, I applied to companies that emphasized the integration of gameplay and thematic elements. SEGA was the first to offer me a position. Rather than starting with a specific company in mind, I wanted to join a workplace that'd let me achieve my own brand of creative expression. That's why I picked SEGA.
Q3My First Assignments at SEGA
When starting out, I worked on act level design for Sonic Colors. I designed the player's path from the start to the goal of each stage, determining the placement of jump pads, enemies, obstacles, and branching routes. By building stages with 3D tools and studying the level design of different action games, I gradually learned how to create the exhilarating sense of high-speed gameplay unique to Sonic while maintaining a balanced level of difficulty.

Q4Biggest Surprise After Joining SEGA
Prior to joining SEGA, I believed that successful games were built mainly on the instincts and creative sensibilities of talented game creators. In reality, it requires sharing a clear concept, building fun in a logical and systematic way, and then incorporating the creativity and experience of each team member. Even in level design, each stage reflects the individual style of its creator. Through my time here, I've come to realize that combining different ideas and viewpoints allows a team to create something far greater and more compelling than any single individual could create alone.
Image from a Sonic fan event held in Guangzhou, China to celebrate the release of SONIC X SHADOW GENERATIONS
Q5Current Duties
I currently serve as a Director and Lead Planning Manager. As a Director, I define the project's direction, articulate the vision for the game, and work to resolve challenges that arise during development. In addition, as a Lead Planning Manager, I lead and oversee game designers across the organization. I believe that game designers do more than generate ideas. They serve as a bridge between different disciplines, aligning diverse perspectives and guiding the team toward a common goal.






