Q1Our Studio's Style
At the 2nd Development Division, we produce Games as a Service (GaaS) titles, including Phantasy Star Online 2 (PSO2), Puyo Puyo!! Quest, and MJ Online. Work on these games does not end at launch—we continuously evolve them as we listen to player feedback. What makes our studio unique is that our development, ops, and publishing teams work side by side on the same floor. This allows us to make decisions quickly as circumstances change, whether we are responding to a server issue or planning seasonal and global events. After analyzing feedback from the player community, we incorporate those insights into the next updates. What excites me most about the GaaS model is that we can keep growing our games over time.
Q2Our Studio's Values
There's nothing more important to me than keeping our fans happy. Many of our division's titles are free-to-play, and unlike a console game, they do not have an ending. With some games going strong for over 10 years, it's crucial for us to keep players engaged. What I try to do is stay half a step ahead of our fans' expectations. It's no fun if we just give them what they expect, but if we go one or two steps too far, we risk alienating them. That's why we must understand what players enjoy and what they are looking for, then deliver new content that exceeds their expectations with small surprises. When I make decisions, I first listen to the ideas of everyone here, whether they're from development, ops, publishing, or marketing. By bringing together a variety of perspectives, we can continue to deliver games that wow our players.





