\ Career Path /
Q1What I Studied/Previous Experience
While studying film at art school, I spent much of my free time driving and playing video games. That's what inspired me to pursue a career in racing game development. Prior to rejoining SEGA, I worked at game companies in Japan and overseas, and I served as both an art director and studio director. Most recently, I served as a corporate officer and head of the Tokyo studio at a game company based in Osaka.

Q2Why I Joined SEGA
I first joined in 1997. I originally applied to make arcade racing games, but I wound up speaking a lot on the importance of visual expression, which landed me a position in the consumer games division instead. After that, I moved to another company and got experience as a director and corporate officer, SEGA has such a diverse range of studios and business ventures that I felt there were opportunities I was missing out on. This led me to rejoin the company in 2024.
Q3My First Assignments at SEGA
I joined as an artist with a primary focus on 3D asset creation. At the time, job roles were not as specialized as they are today, and you could get involved in anything if you just volunteered—character modeling, background art, animation, you name it. It was challenging, but those experiences gave me the ability to approach visual design from a broader perspective and understand the viewpoints of people in different disciplines.

Q4Biggest Surprise After Joining SEGA
I joined with few preconceptions, so nothing major surprised me. What stood out to me after returning in 2024 was that the dedication of craftsmanship and quality among SEGA's creators remains as strong as ever. Experienced workers continuously teach the younger employees skills and the company culture, but the older members still embrace new ideas and ways of thinking from the younger members. It's inspiring to see the enthusiasm and passion shared across generations.
What may look like playing games is actually an ongoing effort to learn from past titles and apply those lessons to the challenges of both today and the future.
Q5Current Duties
I lead the technical artist team, focusing on the improvement and optimization of development workflows and tools to enable new visual possibilities in game development. I support technical artists who help identify the best visual solutions for each project and facilitate communication between artists and programmers. My role is to align stakeholders from different disciplines, helping them balance their creative aspirations with the practical constraints of implementing them, and I help the team solve those issues.






