\ Career Path /
Q1What I Studied
I majored in Japanese at a foreign studies university in China. Studying abroad brought me to Japan, where my love of games and anime grew even stronger. That eventually led me to study design at a vocational school here. I tried my hand at everything from illustration to modeling, but 3D animation was what really clicked with me. I loved being able to bring characters to life and show their personalities through movement. That was when I knew I wanted to make animation my career.

Q2Why I Joined SEGA
I grew up in China playing games like Hatsune Miku: Project DIVA and Sonic, so SEGA had been a familiar name to me since I was a kid. One thing that caught my attention during the hiring process was hearing about a whole tuna being carved up in the company cafeteria. That fun, unique company culture really appealed to me. The interview itself was relaxed and friendly, and I found it easy to be myself. I came away feeling that SEGA was a place where I could enjoy creating things with others.
Q3My First Assignments at SEGA
I started out creating character animations for a mobile game based on a hugely popular manga series. One of my first challenges was a character who balances on their head and spins upside down. Their unusual design meant the usual techniques didn't work, so I worked with senior team members to figure out their anatomy and how to bring that action to life. After lots of trial and error, I finally got the movement just right. Seeing such a tricky move finally come together and feel true to the character was incredibly satisfying. That was when I really started to see what makes this work so rewarding.

Q4Biggest Surprise After Joining SEGA
Before joining, I imagined a company with such a long history would be fairly traditional and formal. The reality was completely different. There are plenty of young employees, women, and people from all around the world, and I quickly felt at home. Seeing women thrive in management roles was especially encouraging and made it easier to picture my own future here.
Behind the scenes: Motion production for Sonic Rumble Party
Q5Current Duties
In addition to working on character animation as a motion designer, I conduct quality checks on animations created by other team members. I also experiment with new ways for characters to move and express themselves as we develop content for future updates. These days, I'm looking beyond my own animations and thinking about the bigger picture—balancing deadlines and costs while helping the team produce its best work.






