\ Career Path /
Q1What I Studied
My student years were all about entertainment. I always loved being in the spotlight and found satisfaction in wowing people. I especially poured tons of effort into my hobby of breakdancing as well as organizing a beauty pageant at my college. The pageant was the most popular attraction at our school festival and always drew lots of attention. Being part of the student committee behind the whole thing, including the budget, taught me things I still use in my work today.

Q2Why I Joined SEGA
I thought my job search was over when I received an offer from an entertainment company I'd had my eye on. In spite of that, I got really curious about SEGA when I learned that the company behind Mushiking: King of the Beetles, which the elementary school kids on campus adored, had also made Yakuza, a game that had my non-gamer best friend hooked. When I applied out of curiosity, I ended up connecting with the interviewers and found that every employee I met shared my passion for entertainment. That sealed the deal for me.
Q3My First Assignments at SEGA
I was assigned to the PR team, where I was responsible for planning content for online media outlets. With magazines still the dominant form of media, new employees could carve out a name for themselves in the online media landscape. I loved seeing my proposals show up as articles and getting responses from readers just hours later. Once, a major news site featured an article I pitched about the Like a Dragon & Yakuza Series on its home page, driving a sharp increase in traffic to the official website. It was especially rewarding when the studio thanked me directly.

Q4Biggest Surprise After Joining SEGA
The biggest surprise was how much I enjoyed the work. Because SEGA operates in a wide range of fields, I get to engage in all of the entertainment mediums I love—games, films, and music—every day as part of my job. The workplace atmosphere here is positive and lively, and they're open to ideas from newer employees. Of course, a job is a job, and they expect us to deliver results. Even so, I have so much fun here that sometimes I dread weekends, haha.
M.S. at the STRANGER THAN HEAVEN corner of the SEGA/ATLUS booth at gamescom 2026 in Germany
Q5Current Duties
As the head of our marketing department, I oversee the teams responsible for strategy and promotion. My role as the Global Product Manager means that I shape the worldwide strategy for every title developed by RGG Studio. No matter the market, RGG Studio's distinctive approach to storytelling remains at the core of our approach. From there, we identify each region's target audience, how best to reach them, and what kind of messaging will resonate most. Advertising agencies sometimes help with execution, but our studio and marketing team handle all of the planning.






