SEGA CORPORATION

JOBS

Positions

Game Designer

Game designers perform a variety of tasks, including drafting plans, preparing proposals, creating specifications, managing data, balance adjustments, managing the production process and operations.

Drafting and Preparing Plan Proposals

In general, this work involves planting the seeds for upcoming games and developing their core concepts.
At this stage, it is essential to convey the unique aspects and features of a game to all creative staff involved in its production, such as artists and programmers. Accomplishing this requires both an abundance of creativity and perhaps more importantly, the ability to precisely yet concisely express ideas.

Creating and Managing Data/
Balance Adjustment

Many staff members are involved in the development of a single game. Game designers prepare specification documents that organize elements such as gameplay concepts, graphic design, controls, music and sound in order to convey vital information to each staff member. As work proceeds, game designers will liaise with team members to confirm if specifications are being followed and make adjustments based on their feedback.
Game designers also carry out balance adjustments for factors such as difficulty and consistency, which are essential for creating an exciting game. To accomplish this, game designers draw upon broad base of game-related knowledge, a well-developed stylistic sense and information from a variety of genres.

Production Process Management

Game development is a joint effort involving many staff members. Creating an excellent game requires planned goals and concepts along with the designer's own wishes to be clearly communicated. At the same time, it is important to be attentive to feedback, concerns and advice from the team.
Many staff members involved in the creation of a game are very passionate about their areas of expertise. This means guiding a group towards a singular goal will require excellent leadership, communication and social skills including good etiquette. Game designers will call upon all of these skills as they lead a project towards delivery within the established timeframe while managing overall quality.

Operations

This role involves drawing upon data resources used to implement events, policies and such. This area is particularly of critical importance for the success of free-to-play games and online games.
Operations includes a wide variety of tasks. Staff members analyze a slough of operating performance indicators, including user numbers and persistency rates, in order to identify issues, propose improvement plans and design policies.

This is just a small subset of the work that operations entails. The full scope of duties will vary greatly depending on the projects and time of the year.

Game designers understand how to make an exciting game while using adaptive approaches to precisely predict trends and user needs throughout the industry. Technical knowledge is also necessary, but game designers must have excellent initiative, a passion to learn, a strong sense of responsibility, sharp judgement and a wealth of experience above all else.

Programmer

Programmers are responsible for creating tools, libraries and other resources that are required for game and application development.
These days, gaming experiences are becoming more and more complex, merging with the Internet and real life.
How can we implement even more realistic CG? What network structure will allow larger numbers of players to be accommodated efficiently? These are some examples of the evolving complexity of content development. A successful programmer requires a strong grounding in technical know-how from which to build interest and extensive knowledge in a variety of specialty fields.

* Technical Artist roles will be available in the "Designer" Seciton of this site.

Game
Application Development

In cooperation with game designers and artists, we develop game applications for consumer game consoles, smartphone applications, arcade games, and so on.
The sensory aspects which cannot be expressed in a proposal are where the programmer's sense comes into play, since programmers are in charge of the majority of the direct user experience.

Server Software Development & Web Service Development

In cooperation with other technical staff, such as game application developers and network engineers, programmers design, develop, and maintain game servers that support console and smartphone app experiences from behind the scenes in addition to the web services that connect games and players.
Since programmers are often in charge of a wide range of tasks from front-end to back-end, you will be able to gain a variety of experience from upstream to downstream of the development process.

Tool Development &
Library Development

In order to facilitate effective content development, programmers develop and maintain software resources such as libraries, tools and plugins for CG design tools. In addition, they are responsible for experimentation and evaluation of new technologies such as image recognition, voice recognition and augmented reality.
These resources will become the foundation for overall development, and demand extensive knowledge of and mastery over the latest technologies. In addition, a sense for programming that incorporates the ability to design software from the users' point of view is essential for building an environment where all team members can work effectively.

We use a variety of programming languages such as C++, C#, Java, Python, SQL, etc. depending on the nature of the work. The equipment is also equipped with the latest workstations and a wide variety of tools to support comfortable programming.

Programmers must have constant passion for pursuing the latest technology and information. They find true joy in expressing these refined skills to the maximum possible effect in products they develop.

Artist

To contribute to our ongoing creation of diverse content, the SEGA Group seeks artists with strong individuality. While the title of artist may sound simple in nature, the role holds many responsibilities and requires collaborating with many team members to create finished products.

Character Creation

From unique heroes with deep personalities to riveting monsters, an artist's job is to create the characters which will bring a game to life.
Using a range of styles from realistic to cartoonish, artists create 2D and 3D CG representations of compelling characters. Depending on the game title, their responsibilities may begin with creating character designs.

Background Creation

This work involves creation of elements such as scenery, buildings and props to bring a sense of purpose and depth to the game world.
From sketching a scene, modelling, creating textures, assigning textures, lighting to other setting details, an artist works to create a lasting impression on users with their background art.

Motion Creation

This work involves assigning movements that suit each character's individual personality.
From facial expressions to body movements right down to the fingertips, every motion is created through techniques that include motion capture and manual design. Unless it can move, even the most compelling character is nothing more than a lifeless doll. Motion animates these characters and helps to create a vibrant gaming world.

Effect Creation

Of the many various elements that comprise a game world, visual effects serve to create memorable images by emphasizing important occurrences and transitions.
Artists are responsible for creating special effects, such as enchanting magic, gritty combat, majestic dragons, fiery crashes and dazzling 'GOAL' text, which will be important factors in every type of scene.

User
Interface Creation

User interface elements include the many types of menus and displays, including in-game information, titles and logos that embody a game's entire concept. Displays for critical gameplay information, such as health and score, are also included as artists are required to design each element to be intuitive while matching the game's overall theme.
The user interface, including its animation, holds an important role in creating a user-friendly environment.

Event Scene Editing

This work involves editing of dramatic scenes within the game. Motions, camera work, lighting and post-effects each contribute to creation of a scene.
To fully immerse users in a game's story, it takes more than just technical designs. Artists must also know the story and understand how to visually express it. In some cases, traditional video editing techniques, such as show-style visuals, are involved.

Technical
Artist

In recent years, there has been an increase in demand for designers with a mastery of technical aspects.
Technical artists have a strong understanding of both visual expression and technology. They are capable of creating motion rigs, shaders, scripts and tools, as well as proposing and implementing an efficient workflow. These abilities greatly contribute to elevating the production quality of each artist on the team.

We currently use 3D tools including Maya and ZBrush primarily.
Depending on the assignment and project, other tools such as Adobe CC, Houdini, Substance,3ds Max may also be used.

* Highly specialized technical skills, such as CG, are not necessarily a requirement for starting positions.
Applicants with foundational creative abilities and a strong ambition for self-improvement will have opportunities to develop their skills through training after joining SEGA in order to realize their full potential as artists.

Sound

We handle all aspects of audio production for console, arcade, and mobile games.
This includes composing songs and SFX, production sound mixing, voice recording, adding audio to the games, and working with outside partners. Our diverse range of tasks provides ample opportunities to grow and gain new skills. For that reason, we don't require, or expect, our applicants to have all of these skills from the get-go.
Instead, we'd love to see strong team players who have a desire to contribute to the various aspects of developing audio for video games, as we often must work collaboratively in our department and with other departments.

Sound Design

The Sound Design team shapes a game's atmosphere by planning out all of its audio.
We work with multiple departments to fine-tune our audio tracks to ensure they are a perfect match with the game's concept and gameplay, and take full advantage of what the platform has to offer. Once we have an idea of how the BGM, SFX and voices would fit together, we can flesh out the audio and focus on how to instill certain feelings in our players.

Music Production

Our composers create soundtracks that A single game can contain a large variety of tracks for different situations. As such, composers must be versatile in working with a range of styles, genres and sounds. Our duties include giving musical direction, creating tracks with vocals, arranging existing tracks, recording instruments, and mixing audio.
Additionally, you will have the chance to work on original music products. The work you do with us doesn't just reach our player base; your music can touch the hearts of an even broader audience.

Sound Effect Production

This includes sound effects that go into a game, from the character's movements to the system audio.
By understanding and effectively utilizing the properties that make up audio, the sound effects in our games will feel natural to our players' ears.
Sound effects that fit a game's setting will draw players into its world, creating an even richer experience.

Audio Editing

Our chief duty is to adjust our games' audio so that players can easily follow the narration and the dialogue of our dynamic characters.
We consider the character's development, their dialogue and the unique aspects of their voice to balance the audio that accompanies them, adding sound effects and reducing noise where necessary to create the best audio experience for the players.

Production Sound Mixing

This involves balancing the game's volume to add a sense of depth to each of the game's audio tracks: be it the character's voices, the narration, the background music, or the sound effects.
The audio must invoke the same feelings as the scene during which it is played, placing emphasis where necessary to guide players along their journey. First, we consider the reaction we'd like to elicit from the players. Then, we fine-tune the placement and timing of the audio to enhance the on-screen visuals even further.

A sound designer's equipment naturally includes musical instruments, the latest audio equipment, software and plugins. These all help to create the highest quality audio, and sound designers will be expected to have the ability to master this equipment.

Sound is a critical game component that is capable of enhancing the clarity of a game world or intensifying the atmosphere of a scene. The right sound will quickly draw users into the game world. In their work, sound designers will rely on not only an aptitude for music composition, but also be sensitive to every manner of sound while having a passion for a wide variety of musical genres.

Regular Position

For regular position, there are a wide variety of career-track positions and duties in order to deliver completed products and services to customers. The positions introduced here are just some examples of the positions we offer. We will determine your first career after confirming your orientation and expertise from a wide range of positions.

Domestic and Overseas Sales

Our objective is to grow the sales of SEGA's games and IP-related products in Japan and the Asian market.

Marketing

Work in this department involves researching the needs of our overseas customers, organizing PR events, and digital advertising. Key duties also include analyzing advertising metrics and proposing effective measures.

Overseas Project Development

We collaborate with companies in other parts of Asia to launch new businesses and expand SEGA's IPs and content library.

Overseas Licensing​

We manage the licensing and distribution of foreign-made titles in regions where SEGA holds distribution rights.
Our duties include negotiating to acquire titles, sales planning and project supervision.​

Overseas Studio Support

The Bridge Team serves as a liaison between SEGA's Japanese and western game studios: supporting projects made by teams in America and Europe while expanding the overseas market for titles produced in Japan.​

Prize Planning & Development

We look into popular characters from various IPs, then create plushies and figurines that serve as crane game prizes in both Japanese and overseas arcades.

*Employees accepted into this branch of our business are assigned to SEGA FAVE CORPORATION. (This will not change your location of work.)

Business Planning

Conducting business environment analysis, including trend research, is a major part of our job. With the aim of expanding SEGA's business abroad, we work with SEGA's overseas group company partners and supervise the management strategies of each of SEGA's studios.

Corporate

Work in this department can be broken up into HR and business management tasks. HR work offers many chances for personal growth, as you aid the HR team in its search for future leaders of SEGA. On the business management side, we quantitatively analyze SEGA's performance to support SEGA's direction as a company and its future business endeavors. We also implement corporate governance within each company of the SEGA GROUP and handle financial support activities.

Regular position employees are often referred to as our 'go-betweens' and much like our development branch, they form a critical component of the value chain that contributes to the SEGA Group's overall profits. In other words, despite the general preconception of clerical workers steadily grinding away at tasks assigned to them, for these roles, SEGA seeks applicants capable of proactive self-direction.

These roles deal with a wide range of responsibilities. With motivation and imagination, you will find unlimited possibilities here.
We seek various abilities and specialties to meet the needs of these positions, but ultimately, your ambitions come first. Whether you wish to work in the entertainment industry, hope to pursue work involving games or want to make the most of the specialized knowledge you have studied, start by sharing your aspirations with us!

Technical Positions

Amusement machines operated at amusement facilities differ from console games and offer their own interesting and rewarding experiences as they have original cabinets with a variety of mechanical elements and devices.
The technical fields described here, mechanical design and electric / circuit / control design, utilize specialized knowledge and teamwork to deliver innovative, fun and safe products to our market. Working on a wide variety of game types, these roles are distinguished by the unique issues and challenges created by every new title.

Mechanical Design

This role involves mechanical design for cabinets, controllers, mechanical gimmicks and more. In pursuit of the ultimate user experience, Mechanical Designers carry out operation verification and reliability tests on prototypes to guarantee that the final product will be both fun and safe.

Electric / Circuit / Control Designer

This role involves system design for game device hardware along with applications or firmware for game boards and such. Other responsibilities include researching new technologies as well as technical market research for Japan and overseas regions.

Among their many responsibilities, we count on these designers to turn ideas into reality, without compromising customer experience or safety.

To ascertain the actual user experience, designers create handmade prototypes, carry out durability tests based on predicted operation, and utilize digital data throughout the design, manufacture and analysis processes. These technical aspects continue to evolve every day.

While striving to create the best possible products, it's essential for our designers to incorporate the latest trends while closely collaborating with their teams.